Once you have your images it's simply a question of assigning them to objects in the Object Editor, adding some code or DnD™ actions, and then placing instances of these objects into a game room in the Room Editor. GameMaker Studio 2 comes with a number of powerful tools, like a complete Image Editor for creating your own sprites and the ability to use tile sets and you can also import images that you have made in any external editor, including Spine skeleton animations and SWF format vector files. This is all laid out in an intuitive fashion, with different aspects of your game " chaining" together in the IDE to give you a unique and very visual representation of the workflow. You can even combine both and mix GML functions with DnD™ actions, giving you a great deal of flexibility when it comes to how you write things. If you are a more experienced - or less visual - programmer, then you can use the proprietary scripting language GML to create your games: It is intended primarily as a tool for making 2D games - although 3D games are perfectly doable - and comes with a number of tools and editors to help you realize your dreams and ideas, with your final project being ported across multiple platforms from the same initial base resources.įor those that are new to the world of programming or who have never used any game creation tool before, GameMaker Studio 2 offers an intuitive and easy to use Drag and Drop ( DnD™) interface of action icons that allow you to start creating your own games very quickly using visual scripting: GameMaker Studio 2 is a tool designed to empower you and your team to make new and innovative games as well as prototype ideas in the fastest and most intuitive way possible across multiple target platforms.